![]() ![]() Can start Great Holy Wars against them.Character’s faith deviates significantly:.Here are the different modifiers you can get depending on your faith: ![]() Instead, it’s best to think of your religion as rivaling every other religion. For example, Islam and Christianity are both Abrahamic faiths but are antagonistic to one another. In fact, religions within the same family don’t necessarily have anything to do with one another. Within these families, you’ll find a massive amount of different faiths. So, you can expect Europe to be mostly Christian and Pagan, the Middle East and Northern Africa to be Islamic, and the East to be a mixture of Buddhism, Taoism, and Hinduism.Įach religion stems from one of three religious families (which are closely linked to region and culture): ![]() This is usually closely linked to their culture and region. How does Religion work in Crusader Kings 3?Įach character in the game is assigned a default religion. There is an immense list of religions in CK3, and you can find every one below. Your faith also influences how you can gain a significant resource in the game, Piety. Religion in CK3 also controls marriage doctrines, criminal doctrines, how your clergy works, and any special doctrines. Often, an area or person’s faith dictates your relationship with them. My beneficiary doesn't even have any claims(!) anymore.Religion is an important element of Crusader Kings 3. The game spawned him from nowhere and he took over immediately. This is Hispania one year after a successful crusade The non-Swedish and non-Irish states are leftovers from previous crusades. The first hundred years are still super fun and I'm lookiing forward for more time with the game, but I seriously hope pdx patch it or at least give us the option in game rules to have a less insane experience. It wasn't this bad, even in unbalanced CK2 times. My guess is that these rulers who create all this exclaves aren't in fact independent so they are technically allowed to keep them on succession. I've set it to total, but it doesn't seem to do anything. You're throwing away your whole way of life, ffs.Īnother big gripe I have with the game are the exclave rules of the game. Insta conversion should only be a thing for unorganized faith rulers facing extinction at a hefty cost. But without a metric that measures legitimacy and/or stability, the novelty wears off really fast. The custom religion system is really cool and this is a way to make sure the player has a chance for making it happen relatively quickly. I get what they wanted to do with the fervor mechanic. Every crusade I experienced went like this. Meanwhile, your court chaplain still has 60 years to go to convert the heretic counties, because insta conversion only affects the primary counties and your fervor is at 10%.Īnd this isn't just a one time thing. Just go and help isn't possible either, which it was in CK2 iirc. Wait a minute, insulars get to have more than one wife?" So the heresies decimate your realm and by the time you've sorted them out, Aunt Phyllys is either back home, wearing a burqa or is the vassal of Bumfuck of Bumfuckistan who lead a peasant revolt and had twice the people of the new crusader state, who you're apparently not allowed to ally, because aunts, nieces and nephews are suddenly distant relatives and don't count for alliances. You win, get home, get heresies everywhere because everybody thinks "We're the best, I definetely go to heaven now. So you go crusade, sacrifice all of your men, money and aunt Phyllys. Since there is no mechanic that measures the stability or legitimacy of a religion, success and/or failure lies in in a mechanic that could have also been named "Complacency" with a reversed number distribution. That leads to the next problem, which is the rising heresy because of all the low fervor. But for a Christian ruler to say: "Hey I'm Muawhladi now!" and him and all his vassals to convert immediately, including converting the land they live in, is absolutely bizarre. I understand this mechanic for unorganized faiths whose rulers faced certain extinctiion, if they would have faced the forces of Islam, Christianity and co. Why on earth would successful holy wars lower fervor? Everyone becomes suddenly complacent and Aunt Phyllys who was the Crusade Beneficiary immediately resigns or becomes muslim at the first sign of opposition? Correct me if I'm wrong, but that's not how religion works now and especially not how it worked in medieval times. In my 60+ hours with the game (I know.) I haven't seen a single successful Crusade survive for longer than a couple of years. The fervor mechanic by it self makes not much sense. However the religion system as it stands now is straight up broken. Let me preface this post by saying that as an old time CK2 player I immensely enjoy my time with CK3. ![]()
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